A caster makes several hand motions around either a glass vial or small, wooden chest, focusing on the creation of nonmagic material worth 25 GP or less, and speaking the name of the desired material. If successful, the material is created inside either the vial or wooden chest, which must be shut in order to summon the material from a supernatural plane of existence. In order to determine whether the spell is successful, roll a d100.
On a roll of 1-25, the spell fails to create the desired material, creating either a vial of random fluid or a wooden chest full of random solid material.
On a roll of 25-50, the spell creates 10 GP worth of the desired material.
On a roll of 51-75, the spell creates 25 GP worth of the desired material.
On a roll of 76-100, the spell creates 50 GP worth of the desired material.
The material lasts for 1 minute, after which the material turns into simple brine or ordinary sand.
If the spell is cast using higher-level spell slots, the value of the component material increases by 25 GP per additional spell slot.
* - (A glass vial to create a liquid component, which is filled with the liquid material, or a small wooden chest the size of a jewelry box to create solid materials.)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/14/2020 5:27:26 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments