Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
Components
None
Duration
Special 1
School
Evocation
Attack/Save
None
Damage/Effect
You Blood-bend. Use your action to take control of a single being. a creature being taken over must succeed in a wisdom contest to evade or break free.
Concentrate on blood bending as a bonus action, once controlled a creature cannot break free unless concentration is broken or the spell ends. You can end the spell as a reaction or bonus action, and when broken, target goes prone, and takes 1 d8 psychic damage.
Twice per long rest limit
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