Level
2nd
Casting Time
1 Action
Range/Area
300 ft. (100 ft. )
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Prone

You take control of the air in a 20 meter cube. Choose one of the following effects when casting the spell. The effect lasts for the duration of the spell, unless you use your action in a later turn to switch to a different effect. You can also use your action to temporarily stop the effect or restart one that has stopped.

Wind Palm. You shoot a powerful gust of wind from the palm of your hand, you can also distance enemies from you up to 6 meters, which can cause fall damage to enemies, and you can also put out fire.

Storm Shredder. You create several bullets by manipulating the wind and shooting the opponent by punching him, or leaving him seriously injured if he passes the saving throw (Dexterity).

Wind Prison. You create a sphere by manipulating it in size and space, trapping the enemy in it, if the enemy tries to overtake it, it will suffer damage and you will have to make a test of strength and endurance.

 

 

Spell Tags: Control

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Jayycoast

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