Level
5th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

A vast amount of air is gathered and contained within a small point and mixed with elemental arcane magic, then blossoms explosively in a 30-foot-cone from you. Each creature in the cone must make a Dexterity saving throw. On a failed save, a creature takes 7d6 elemental damage and is pushed back 10 feet. On a successful save, the creature takes half damage and isn't pushed back.

Roll a d8 to determine which element affects all creatures in the cone.

1.The targets take fire damage. The cone is composed of red flames.

2.The targets take acid damage. The cones composed of a sickly green and wet smog.

3.The targets take lightning damage. The cone is brilliant light blue.

4.The targets take poison damage. The cones composed of a sickly green and wet smog.

5. The targets take cold damage. The cone is composed of super chilled air.

6. The targets take necrotic damage. The cone is pitch black.

7. The targets take psychic damage. The cone is invisible.

8. The targets take radiant damage. The cone is blinding white light.

Additionally, any object that isn't tethered or being worn is flung 10 feet back and any vapours or clouds are pushed back 30 feet.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.

* - (A small hollow glass ball with a small opening.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2018 3:22:15 AM
127
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1
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

DawnGuardian

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