Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)

A protective magical force surrounds you, manifesting as a spectral mass of chaotic energy that covers you and your gear. You gain 6 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes up to 6 damage, roll a 2d8, you can choose between the numbers rolled to determine the damage type. If you roll two of the same number on the d8's, After damaging the Attacker the chaotic energy leaps from the Attacker to a different random creature within 30 feet of it(this includes the caster, allies & enemies), make a new damage roll, which could cause the chaotic energy to leap again.

 

D10

Damage Type

1

Acid

2

Cold

3

Fire

4

Force

5

Lightning

6

Poison

7

Pyschic

8

Thunder

   
   
   

  

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, both the temporary hit points and the damage increase by 6 for each slot.

 

* - (a handful of junk)

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2020 2:53:35 PM
3
0
1
Coming Soon
8/16/2020 8:16:31 PM
5
1
2
Coming Soon
9/1/2020 9:04:48 PM
7
2
2.1
Coming Soon
9/5/2020 8:28:03 PM
7
0
3
Coming Soon
9/28/2020 12:25:29 PM
9
0
3.1
Coming Soon

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheDandDefender

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