Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Buff (...)
The caster uses the elements to fortify a melee weapon, making it more versatile against varied opponents.
Once cast the weapon will do an additional 1d6 elemental (fire, cold, lightning, or acid) damage of casters choice until the start of their next turn.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
* - (Melee Weapon)
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