Level
4th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You tie down two points in the great cosmology, granting a multitude of effects to creatures passing through the space affected.

There is a 1 in 10 chance that the spell will draw a random creature from the chosen plane with it. This creature is under no obligation to be helpful to the party and will act on its own unless persuaded to do otherwise.

The space being transformed is considered a part of its original plane, and the creatures passing through the area are considered as being on that plane. When the spell ends, everything that was conjured from another plane will be transported back. The creatures standing on the affected area when the spell ends, that were not transported there by the spell, are unaffected.

You can’t use this spell to conjure forth the plane you’re on currently. 

The following planes are immediately available to you, but if you have knowledge of other planes or demiplanes you may collapse into those as well:

Material Plane: Connect to a spot on Faerun, the ground will be grassy fields and offer no additional bonuses.

The Astral Sea: Collapse into the wide nothingness of the Astral Plane. Creatures in the area of effect can’t stand on the ground but are floating in nothingness. While in this space, creatures cannot breathe.

Elemental Chaos: Collapse into the elemental chaos. Choose from wind, fire, water, or earth dimensions to collapse to. Creatures vulnerable against that element make all their rolls with disadvantage while in this area.

Shadowfell: You collapse into the dark, twisted parallel dimension and the ground turns into a singed, ashy field. All creatures that start their turn in this area must make a wisdom saving throw against being frightened. 


Feywild: You collapse into the magically charged, wild parallel plane. Creatures that start their turn in this area must make a wisdom saving throw against being paralyzed. Spells cast within the area are subject to Sorcerer’s Wild Magic rules.

* - (Hair of a Phase Spider)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Arclus

Comments

Posts Quoted:
Reply
Clear All Quotes