Another dragon ball refrence yes I love dragon ball sorry
You charge up, as a wave of ki erupts from you. Then, you rush forwards...........
You power up with magic, before punching a target. If the punch connects, the target takes 1d2 bludgeoning damage but is triggered into a command action out of these two
Rush: you unleash a flurry of punches and kicks. This does 2d4 bludgeoning damage and can combo into a Smash. This smash cannot be comboed into it's normal options
Smash: you punch or kick your opponent away. THey are sent flying 40 feet away. You can combo this into any ranged spell or a Chase, which allows you to dash quickly to your opponent. You can also knock your opponent into the air.
You can choose to expend a higher level spell slot. If you do so, you will do 1d4 more damage for the initial punch for each level.
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