Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Another dragon ball refrence yes I love dragon ball sorry

You charge up, as a wave of ki erupts from you. Then, you rush forwards...........

You power up with magic, before punching a target. If the punch connects, the target takes 1d2 bludgeoning damage but is triggered into a command action out of these two

Rush: you unleash a flurry of punches and kicks. This does 2d4 bludgeoning damage and can combo into a Smash. This smash cannot be comboed into it's normal options

Smash:  you punch or kick your opponent away. THey are sent flying 40 feet away. You can combo this into any ranged spell or a Chase, which allows you to dash quickly to your opponent. You can also knock your opponent into the air.

You can choose to expend a higher level spell slot. If you do so, you will do 1d4 more damage for the initial punch for each level.

Available For: Ranger (Legacy) Wizard (Legacy) - War Magic

Kurama267

Comments

Posts Quoted:
Reply
Clear All Quotes