Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
The caster touches a container with a gloved hand, then removes the glove by turning it inside out. The DM rolls saving throw vs CR 15 or container's AC, whichever is higher. If the saving throw fails, the entire contents of the container are lost to a random material plane. On a successful save, the container only loses half of its contents chosen randomly by the DM.
The glove disappears into the same random material plane.
* - (Cloth or Leather Glove (the glove worth at least 1gp is lost during casting))
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