Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
12 Hours
School
Evocation
Attack/Save
None
Damage/Effect
By dancing and moving seductively, you attempt to charm humanoids within range. Each creature that can see you must make a Wisdom saving throw, with tactical advantage if you or your companions are fighting it. If the saving throw fails, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. Charmed creatures regard you as a friendly acquaintance. When the spell ends, affected creatures do not realize they were charmed by you.
Comments