You take a piece of your loyal servant, and put it away from safe keeping. If at anytime you feel threatened, you can brush the bone or piece of flesh you took, murmur the name you gave it (this is important), and teleport away.
If you give the bone or piece of flesh to another person, then they must have spent a minimum of 1 hour of quality time with the chosen undead as well. (This could have been done the same time as you.) They also must say the name, (obviously).
So long as the undead is within 500ft of you, and is still animated (and under your control,) then you step through the space in-between worlds, and if it you took a piece of flesh, you erupt from the undead's chest, causing all surrounding creatures to make a Constitution saving throw or take 2d12 Poison damage, and 4d6 Necrotic damage. If you took a bone, then you instead crack the skull of the undead, and gain 2d8 Temporary hit points for 1 hour.
At Higher Levels:
You deal 1d12 more poison damage, and 2d6 more necrotic damage for each level casted above 4th.
You gain 1d8 more temporary hit points for each level casted above 4th.
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