You create a Spell Book, and sacrifice something that is precious to you, (be it your favorite toy, a notebook with all of your secrets, your child, a dashing velvet shirt, or something else important to you).
You then take one undead creature that you have spent at least 7 days (in total) of quality time with, and give them the Spell Book. (The spell book can have up to 5th level spells in it; a maximum of 12 spells can be written in it: Four 1st level spells, Three 2nd level spells, Two 3rd level spells, Two 4th level spells, and One 5th Level spell). You then spend the time with that undead, and over the course of 24 hours, and the drawing of many Necromancy symbols all over this undead's body, you impart your Intelligence to this undead. You roll stats for them (or you take the standard array/point buy).
This creature can also communicate with you by conducting a 10 minute ritual to reach out to you across the cosmos.
The Undead becomes a 3rd level Warlock—Their Otherworldly Patron is: The Undying (AKA, you); Pact of the Tome, with the invocations: Book of Ancient Secrets (The Spell Book you made—Once they reach the appropriate levels, they will be able to cast the spells you wrote in it regardless of if they are a ritual or not), and Mask of Many Faces.
The undead created this way adopts your alignment, and any strong opinions you might hold (IE. I vehemently hate the color green—the undead you created now vehemently hates green as well.)
The Undead also gets 2 of the following personality traits:
Roll a D10 (if you want):
1 Gallant (gain expertise in Performance)
2 Tolerant (gain expertise in Persuasion)
3 Perceptive (gain expertise in Perception)
4 Gentle (Gain expertise in Animal Handling)
5 Adaptable (Gain Proficiency in Constitution Saving Throws)
6 Over Confident (Gain the ability to add their Charisma to Initiative rolls)
7 Extremist (Gain expertise in Intimidation)
8 Scheming (Gain expertise in Insight)
9 Glory Seeker (Gain Proficiency in one Martial Weapon, and it can count as their spell casting focus)
10 Unimaginative (Don't roll anymore; instead, they gain all of the proficiencies in skills that you have—even race specific, gained by feats, and classes. This undead learns every language you know, gains proficiency in all of the skills you are, and gains proficiency in the saving throws you are proficient in. They're like a little you, only—so long as they don't die—they're destined to be better... Are you okay with that? I guess it's a good thing they get their power from you... You can spend 24 hours conducting a ritual to sever their connection with you. They become aware of this, and might try to stop you—not that they could do so alone. If completed, this instantly turns them into ash, and you gain their max HP as temporary Hit Points until you take a short/long rest. Of course, maybe you just wanted to show them that you could do this if you wanted. Maybe they're getting out of line... Hey, I'm not judging too harshly, but you should take more responsibility next time as their creator. It's not their fault you're not guiding them properly.)
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