You call forth two magical forces that take forms that resemble imposing thugs (use the statistics for thugs which your DM can provide except they cannot speak and are immune to fear and charm effects.) The thugs appear in unoccupied spaces beside you and match your movement speed.
They obey any verbal commands that you issue to them (no action required by you). A thug can perform simple tasks that a human servant could do, such as opening doors, pulling out chairs, and pushing through a crowd. Once you give the Command, a thug performs the task to the best of its ability until it completes the task, then waits for your next Command. If you don't issue any commands to them, they will stand as close to you as possible and provide you with advantage on Intimidation (charisma) checks.
In combat the thugs do everything in their power to protect you and share your same initiative count.
As a bonus action you can command the thugs to Shove or Grapple a target within 5ft of you. If you do not issue a command the thugs will use their movement to try and establish a position that provides you cover from ranged attacks or impedes a hostile creature's movement towards you but will otherwise take no action.
When a creature hits you with an attack while the thugs are standing within 5ft of you, you can use your reaction to cause the hit to target one of the thugs instead.
A thug disappears when it drops to 0 Hit Points, is more than 15ft away from you at the beginning of your turn, when you dismiss it (no action required), or when the spell ends.
*- (a shot of whiskey which you pour out as you cast the spell)
* - (*- (a shot of whiskey which you pour out as you cast the spell))
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