Using your artistic skill, you cause your depiction of a creature to come to life. You summon a large or smaller creature of challenge rating 3 or lower of any type except demon, dragon, humanoid, or ooze. The creature, visibly magical, appears in an unoccupied space within range and rolls its own initiative. It has its default statistics, which are accessible to the DM.
While you are concentrating on the spell, the creature considers you its ally and and obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it defends you, your allies, and itself from hostile creatures, but otherwise takes no actions. If you lose concentration, the creature persists for the duration of the spell, but acts independently of you and in accordance with its nature. Your concentration automatically fails if the distance between you and the creature exceeds 300 feet. A creature with an Intelligence score greater than 13 can make an Intelligence saving throw against your spell save DC at the end of each of its turns in order to break free of your control. The creature disappears when it drops to 0 hit points or if the spell ends.
Upon casting, you may make a DC 15 Intelligence (Arcana) check. On a success, the drawing is not consumed, but it cannot be used to cast this spell again.
If you have not personally seen the creature you want to summon, you must pass an Intelligence (Nature) check while drawing it to be able to summon it. The DC for this check is 12 + the creature's challenge rating. The DM can choose to make you automatically fail the check if there is no way for you to have sufficient knowledge.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th.
* - (A painting, blueprint, or inked illustration of the desired creature on paper, parchment, or similar, which must take at least 4 hours of work and is consumed by the spell)Previous Versions
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