Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

A wave of pure arcane force is expelled from your hands to a target that you can see within range. A creature targeted by this spell must make a Constitution saving throw. The target takes 4d4 force damage on a failed save, or half as much on a successful one. The target is arcane marked if it takes any damage from this spell.
You may not target another creature with Arcane Blast if you have an arcane marked target that you can see within range. If you chose to cast Arcane Blast your next turn, it must be done at the next higher spell slot you have available, and only target your arcane marked creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the spell gains additional benefits. At 3rd level, the damage of the spell increase by 4d4.
At 4th level, the spell increases in damage by 4d4, and you must roll a d20. On a roll of 16 or higher you must cast the Magic Missiles spell as a bonus action at 4th level (this does not cost an extra spell slot), all missiles must strike your arcane marked target. The arcane mark is then removed from the target after the missiles strike.
At 5th level, the spell increases in damage by 8d4, and you must roll a d20. On a roll of 11 or higher you must cast the Magic Missiles spell as a bonus action at 4th level (this does not cost an extra spell slot), all missiles must strike your arcane marked target. The arcane mark is then removed from the target after the missiles strike.
At 6th level, the spell increases in damage by 16d4, and you must roll a d20. On a roll of 6 or higher you must cast the Magic Missiles spell as a bonus action at 5th level (this does not cost an extra spell slot), all missiles must strike your arcane marked target. The arcane mark is then removed from the target after the missiles strike.
At 7th level, the spell increases in damage by 32d4, and you must cast the Magic Missiles spell as a bonus action at 6th level (this does not cost an extra spell slot), all missiles must strike your arcane marked target. The arcane mark is then removed from the target after the missiles strike.

Available For: Sorcerer (Legacy) Wizard (Legacy)

Digital_Alchemy

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