Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant

A beam of holy energy shoots down on a target.

The target makes a Wisdom Save DC10. On a failed save they take 2d12 Radiant Damage. If the target is a Fiend it takes 1d12 Necrotic Damage. If the target is a Construct it heals 1d12. On a successful save roll 1d4 and do the following depending on the result they also take 1d12 Radiant Damage.

1:Any creatures within 5 feet of the target take 1d6 Necrotic Damage and the target heals the amount of damage dealt.
2:Any creatures that are within 50 feet of the target but further than 10 feet take 1d4 Radiant Damage and receive 6d6 Necrotic Damage if they move during they're next turn.
3:The caster receives 3d10 Necrotic Damage (this cannot kill the caster) and the target heals the same amount of damage taken.
4:The caster cannot cast Evocation spells for 1d4 rounds.
5:The caster takes 5d10 Radiant Damage and every foe within 15 feet of them heal 1d10 HP.
6:The target takes 2d12 Radiant Damage and the caster takes 2d12 Necrotic Damage.
7:The caster gets knocked prone.
8:The target becomes petrified.
9:Everyone within 25 feet of the caster or the target takes 5d20 Necrotic and 5d20 Radiant Damage.
10:Roll two 1d10 and consult the table again. Re-roll any 10s rolled.

At 4th level the wild die becomes 1d6 and the save becomes a 12, at 6th level it becomes 1d8 and the save becomes a 16, at 8th level it becomes 1d10 and the save becomes an 18, if you cast this spell at 9th level the save becomes 25 and the target gets disadvantage. For every slot above 2nd the damage increases by 1d12.

* - (an olive branch)

Spell Tags: Damage

Available For: Cleric (Legacy)

Rin_Akumera

Comments

Posts Quoted:
Reply
Clear All Quotes