Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

When you cast this spell, you create an orb of arcane power that is 5 feet in diameter. As a part of the action to cast this spell, and as an action thereafter, you send the orb 30 feet away from you in a direction of your choice.

Any creature that the orb passes through must make a Dexterity saving throw. The creature takes 2d4 force damage on a failed save, or half as much damage on a successful one.

The orb returns to you at the end of your turn. All creatures that the orb passes through its space must make a Dexterity saving throw or take 3d6 plus your spell casting modifier in force damage. On a successful save, it takes half damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 and 1d6 for each respective part of the spell for each slot level above 2nd.

Available For: Sorcerer (Legacy) Wizard (Legacy)

Digital_Alchemy

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