Level
2nd
Casting Time
No Action
Range/Area
Touch (10 ft. )
Components
V
Duration
Concentration
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Deception (...)

The user conjures a small orb in the palm of their hand which automatically launches into the pocket of an unknowing victim. The player must know what they are taking or it will not work and the person will be alerted. A small hand appears from the orb and snatches the desired item from the target. 

The victim must pass a 13 Wisdom Saving Throw to cut the spell off but if they fail, the item will float out of their pocket and into your hand without the person noticing.

Spell Tags: Utility Deception

Available For: Wizard (Legacy) - School of Illusion (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Kova_Windreiden

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