Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Cold

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to dullen, and frost over. Any creature in physical contact with the object takes 2d6 cold damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.

If a creature is wearing the object and takes the damage from it, the creature must succeed on a Strength or Dexterity saving throw, to keep the object from sticking to the body, and suffering AC-1 and disadvantage on attack rolls made against it, saving throws, and speed is reduced by half, until the start of your next turn.

If a creature is holding an object, the creature must make a Dexterity saving throw to drop the object, or become stuck to it. If it becomes stuck, it has disadvantage on attack rolls, and ability checks until the spell has ended.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

* - (a piece of iron and a drop of water)

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2020 6:37:43 PM
3
1
1
Coming Soon

Spell Tags: Damage Debuff

Available For: Bard (Legacy) Druid (Legacy) Cleric (Legacy) - Forge Domain

JickKlaus

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