Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)

You can open the wounds of a creature that is missing hit points. The creature rolls a constitution saving throw. On a failure, the creature takes 4d8 necrotic damage, and 2d8 more at the end of their turns for the duration or until the creature recovers any amount of hit points or spends a use of a Healer's Kit to patch their wounds. On a success, the creature takes half damage and doesn't suffer the additional effect.  

At higher levels, the damage increases 1d8 for both the initial damage and the extra effect per level of the spell slot above 4th. 

* - (A pinch of salt)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Vaniii

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