Level
2nd
Casting Time
1 Minute
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Psychic

You create a mental trap that springs whenever your mental faculties are tampered with. Whenever the target is affected by spells or magic 

effects that charm, frighten or force a certain behavior out of them caused by a creature, the target can force that creature 

to roll an intelligence saving throw, taking 4d6 psychic damage and losing the spell or magic effect on a failure, half the damage 

and no extra effect on a success. 

* - (Roughly ground glass, which must be sprinkled around the target)

Spell Tags: Buff Negation Warding

Available For: Warlock (Legacy) Wizard (Legacy)

Vaniii

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