Level
Cantrip
Casting Time
1 Action
Range/Area
Self 15 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You create a circle of small spectral needles which shoot forward. All targets within a 15ft long and 5ft wide line must succeed on a dexterity saving throw or take 1d6 force damage, if a creature fails their saving throw and willingly moves from their space before the start of the casters next turn they take an additional 1d4 force damage as the needles stick into them.

This spell's damage increases when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6). The damage provoked by moving increases as well adding a additional d4 at 5th, 11th and 17th level. 

(Variant 1st level spell [concentration]: the spell deals the normal 1d6 damage but the damage provoked by moving is increased to 2d12, unlike the cantrip these needles don't fade at the caster's next turn, they remain for 1 minute or until the caster's concentration is broken.)

* - (a silvered needle)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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