Level
1st
Casting Time
1 Action
Range/Area
30 ft.
(30 ft. )
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
This spell puts the target(s) in a Madness state. The only way to avoid this is to be successful on a Wisdom saving throw. If target(s) is(are) unsuccessful, then they must roll 1d100 to determine the effect based on the Short-Term Madness chart. This spell affects up to 2 targets in a 30 foot radius. When casting this spell, you must additionally roll 1d6 to determine if your spell affects an ally. DM’s choice of odds or evens. At Higher Levels: When casting this spell using a spell slot of 3rd or higher, you may affect one additional target for each spell slot above 2nd.
Comments