Level
1st
Casting Time
1 Hour
Range/Area
Touch
Components
V, S
Duration
Until Dispelled
School
Abjuration
Attack/Save
None
Damage/Effect

You take a weapon of your choice and spiritually bond to it. After an hour of attunement, the weapon glows a faint shade of blue. A bonded weapon has the following magical properties:

Summon: As long as the weapon is on the same plane of existence as you, you can take an action to summon said weapon into your hands. You can also take an action to de-summon your weapon, storing it in it's own pocket dimension.

6th Sense: As an action, you can hear & see through your weapon, if it is at least 100ft away from you. You can hear & see everything around the weapon, as if you were standing in its place. You can also immediately locate your weapon when in this state. Unfortunately, during this state, your physical body is deaf and blind.

Enhancement: This property only applies to those wizards that practice Plinamancy. The bonded weapon counts as magical for all resistance and immunities purposes. The weapon is powered with energy from the creature you've previously bonded with. When attacking with this weapon, you can disregard any immunities and resistances when fighting the same creature type as your soulmate.

 
 
 

 

Available For: Wizard (Legacy)

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