Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage

The user creates a sphere of elemental magic and hurls it a target. The user must roll 1d6 to determine the spell’s damage type. 1-Fire, 2-Cold, 3-Lightning, 4-Acid, 5-Poison, 6- Thunder. The target must make a dexterity saving throw. On a failed save, the target takes 1d10 of the selected damage type.

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Artificer (Legacy) - Alchemist (Legacy)

JJayBlaze

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