Level
8th
Casting Time
1 Action
Range/Area
20 ft. (20 ft. *)
Components
V, S, M *
Duration
Special
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Buff

This Spell can protect 1 creatures/level within 20ft radius of the spell caster.

Random patterns of color surrounds the subjects in a magical sphere, granting extra AC shielding from all attacks, resistance to spells cast by lawful creatures, and punishing lawful creatures that strike the subjects causing them to become confused. This abjuration has four effects.

  1. Each warded creature gains a +4 bonus to AC and a +4 bonus on saves. This benefit applies against all attacks.

  2. Each warded creature gains resistance against spells cast by lawful creatures.

  3. The abjuration blocks possession and mental influence. Each warded creature protected from being charmed, frightened, or possessed. If the creature is already charmed, frightened, or possessed when spell is cast, immediately remove this condition.

  4. If a lawful creature succeeds on a melee attack against a warded creature, the offending attacker suffers the effects of the Confusion spell for 1 round (Will save negates, use the save DC of cloak of Chaos spell).

 

d10 Confusion Behavior
1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6 The creature doesn't move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.

 

* - (Focus - A tiny reliquary containing some sacred relic, such as a scrap of parchment from a chaotic text. The reliquary costs at least 500 gp.)

Spell Tags: Buff

Available For: Cleric (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

CamelJones

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