You summon forth a whip made of acid. This whip has a range of thirty feet and has several options. As part of the casting of this spell and as a bonus action on subsequent turns you can choose any of the options
Whipcrack- Make a ranged spell attack against a creature. On a hit the creature takes 8d6 acid damage plus an additional 2d6 acid damage at the end of its next turn. On a miss the target takes half damage and no acid damage at the end of the end of its turn.
Restrain- make a ranged spell attack against a large or smaller creature. On a hit the creature is wrapped in the whip and must make a strength saving throw. On a failure it is considered restrained. If a creature starts its turn restrained as an action on each of its turns it may make an athletics check, or acrobatics check, its choice, against your spell save DC. On a success the creature is no longer restrained. If the creature ends its turn restrained by this whip it takes 3d10+ your spell casting modifier acid damage.
Move- Make a ranged spell attack. On a hit a creature takes 2d6 acid damage and must make a strength saving throw against your spell save dc or be pulled up to 25 feet closer to you. Alternatively, you may pull yourself up to 25 feet closer to that creature. You may target a non-creature such as a branch a rock outcropping with this spell it takes no damage and pull yourself up to 30 feet closer to that area.
Make Wall- You make a 10 foot high 10 foot wide 1 inch thick wall in a space within 10 feet of you. The area behind the wall is considered heavily obscured and if a creature steps through the wall they take 2d10 acid damage and are covered in acid. At the start of each of their turns they take 1d10 acid damage until they use an action to clear themselves of the acid.
Set up – The whip spreads out into tendrils surrounding you in a 10 foot radius . If a creature enters this space you may pick any of the other options to subject the creature to when it enters the area.
* - (a whip handle)
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