Level
3rd
Casting Time
1 Action
Range/Area
400 ft. (10 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire

Once casting the spell. You select a point of fire in range of the spell. The Spell effects a 100ft radius. If their is not enough fire in the area. The Spell will explode that source to cover all flammable sources in the area (Excluding people).

This spell prevents flames from being removed or smothered by mundane methods and spells of lower level than it. Including being completely submerged in water. The Spell also allows you to manipulate other fire spells as long as they are equal to or lower level. If you hold your action, you can even cause fire based spells to detonate early or be suppressed as long as they are in the 100ft area. This spell also allows you to use your bonus action for a variety of effects. Casting this spell directly on a Fire Elemental forces them to make a Constitution saving throw. On a failed save, the creature takes 10d8 cold damage.

Inferno Tornado. As a bonus action, you can temporarily create a small flaming tornado. You do not have to see the area as long as it is within your 100ft area. It creates a tornado of fire that has a 10-foot-radius, 40-foot-high cylinder centered on a point within range. All creatures in that are must make Dexterity saving throw. The creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one. It is not strong enough to pick up any objects. It does however clear smoke in the area. The Tornado ends at the end of that turn.

Choking Smoke. As a bonus action. You can cause the 100ft area to smother. Causing a smoke so dense that everyone within is blinded on failed Constitution saving throw. This for the round puts out the fires into smolders.

Clear Fire.  As a bonus action. You can destroy all magical and mundane fires in the area. This works with all fires of equal level or lower than the level of spell cast.

Suffocation Vacuum.  The Flames start 'breathing in' and draining air within the area. All creatures in the area need to make a Constitution saving throw or begin suffocating in the area.

 

* - (volcanic ash)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

SandMan29331

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