Level
2nd
Casting Time
1 Action Ritual
Range/Area
35 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Control (...)

You curse a being, damning it to share your fate. Choose a creature you can see within range that has a living heart. That creature must make a constitution saving throw.On a failed save, you may have either it's Strength, Constitution, Dexterity, Wisdom, Intelligence, Or charisma stats lowered to match your own for the duration of the spell. The spell fails if the creature's chosen stat is equal to or less than your own, if the creature does not have a beating heart, or is immune to charm. A willing creature may choose to fail the saving throw. The stat returns to normal when the spell ends.

If you cast this spell as a ritual, you may target any number of willing creatures within range, and you may choose to have the change be permanent. A remove curse or similar effect can remove this change.

* - (A pickled heart of a creature that died of a disease, and a platinum ring with your name engraved in the centre worth at least 15gp)

Spell Tags: Control Debuff Negation Utility

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Bunnycrypt

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