Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Fire (...)

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d6 to determine which color card effects it.

  1. Red: The target takes 1d6 fire damage, and erupts in flame. All creatures within 5ft. of the target must succeed a Dexterity saving throw or take 1d4 fire damage as well.

  2. Yellow: The target takes 1d6 + your spellcasting ability modifier lightning damage.

  3. Green: The target takes 1d6 poison damage, and must succeed a Constitution saving throw or become poisoned until the end of your next turn.

  4. Blue: The target takes 1d6 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

  5. Pink: The target takes 1d6 psychic damage, and must succeed on a Wisdom saving throw or become blinded until the end of your next turn.

  6. Violet: The target takes 1d6 thunder damage, and must succeed on a Strength saving throw or be pushed 10 feet away from you.

The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.

 

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Warlock Wizard

Tomio

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