Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S, M **
Duration
Concentration
10 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
The moment a source of harm would be unleashed, time crystalizes a possible fate into a shard that floats around the castor. All the damage from this source is withheld in the shard.
When the castor is hit with an attack if they can maintain concentration of the spell they can unleash the damage from the shard as an action .
If concentration is lost the castor takes all the damage in the shard.
* - which you take when you are hit by an attack or fail a saving throw ** - (A piece of ice that never melts)
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