You attempt to calm and attract a small or tiny creature of the type beast with magically imbued treats. The creature has to make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it tentatively trusts you, giving you advantage on Animal Handling (wisdom) checks to tame the creature for the duration of the spell or until you or your companions do anything harmful to it. You can try to tame the creature through several actions, showing your good intentions. Each of these gestures of good will take an action to fulfil, allowing you to make an Animal Handling (wisdom) check with a DC of 12 + the Wisdom modifier of the creature + the effectiveness of the action. The DM may rule the action's effectiveness and increase the DC by 1 (for high effectiveness), 2 (for medium effectiveness) or 4 (for low effectiveness). On three successes within the duration of the spell, the creature is tamed and will follow your commands to the best of its abilities. If you do not manage to tame the creature within the duration of the spell, it will either turn hostile, or run away.
At Higher Levels. When you cast the spell using a spell slot of 3rd level or higher, the duration of the spell is extended by 1 minute for each slot level above 2nd.
* - (Berries, nuts, or small pieces of meat)Previous Versions
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