You summon a Monstrosity creature, or creatures, of challenge rating 7 or lower (combined). It appears in an unoccupied space that you can see within range. The Monstrosity disappears when it drops to 0 hit points or when the spell ends.
The Monstrosity is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the Monstrosity doesn't disappear. Instead, you lose control of the Monstrosity , it becomes hostile toward you and your companions, and it might attack. An uncontrolled Monstrosity can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the Monstrosity's statistics. Some sample creatures are listed below.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.
Sample Creatures
| CR | Creature Name |
|---|---|
| 0 | [Tooltip Not Found] |
| 1/2 | Piercer |
| 1 | Harpy |
| 2 | Carrion Crawler |
| 3 | Basilisk |
| 4 | Lamia |
| 5 | Gorgon |
| 6 | Chimera |
| 7 | Swavain Basilisk |
| 8 | Spirit Naga |
| 9 | Deep Crow |
| 10 | Froghemoth |
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