Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You twist the arcane energy of the spell around you, shunting yourself out of its path. You gain advantage on the saving throw against the spell that triggered the reaction. Additionally, if the spell allows you to make a saving throw to only take half damage, you instead take no damage if you succeed on the saving throw and only half if you fail. 

* - which you take when you are forced to make a saving throw against a spell or magical effect.

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Cowboycthulhu

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