Level
5th
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You summon four animated barbed chains in unoccupied spaces within range. Each chain is a Medium-sized object with an AC of 20, 20 hit points, resistance to piercing damage, and immunity to poison, psychic, necrotic and thunder damage. Each chain disappears when the spell ends or when they're reduced to 0 hit points.

As an action, you can cause each chain created by this spell to lash out at a creature within 10 feet of it. Make a melee spell attack for each chain. On a hit, the target takes 2d6 slashing damage and is considered grappled (escape DC equal to your spell save DC). Each chain can only grapple one creature at a time, and can't attack a different creature while it is grappling one. Until the grapple ends, the target is also considered restrained and takes 2d6 piercing damage at the start of its turns. 

At Higher Levels. When you cast this spell using a spell slot of 6th-level or higher, you summon an additional chain for each spell slot level above 5th. 

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy)

Cowboycthulhu

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