Level
4th
Casting Time
1 Action
Range/Area
300 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

You sing an alluring melody, attracting nearby creatures to you. Any humanoids, giants or beasts within range that can hear you, must make a Wisdom saving throw. On a failed save, the creature is charmed by you. While charmed in this way, a creature is considered incapacitated and must use its turns to move as close at it can towards you. It doesn't avoid opportunity attacks, but avoids moving into obvious traps or hazardous terrain. On your subsequent turns, you must use your bonus action to keep singing or the spell ends. An affected creature can reroll its saving throw at the end of each of its turns, or whenever it takes damage, ending the effect on a success. 

Available For: Bard (Legacy)

Cowboycthulhu

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