Level
1st
Casting Time
1 Action
Range/Area
65 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Buff (...)
You conjure up the magical force that flows around you as you release it towards a creature within range. The creature must make a CHarisma saving throw. On failure roll a d12 and the spell gives this effect for until the end of your next turn:
|
d12 |
Effect |
|
1 |
The creature gains the charmed |
|
2 |
The creature gains the Blinded |
|
3 |
The creature gains the Deafened |
|
4 |
The creature gains the Frightened |
|
5 |
The creature gains the Incapacitated |
|
6 |
The creature gains the invisible |
|
7 |
The creature gains the Paralyzed |
|
8 |
The creature gains the Petrified |
|
9 |
The creature gains the Poisoned |
|
10 |
The creature gains the Prone |
|
11 |
The creature gains the Restrained |
|
12 |
The creature gains the Stunned |
Any affect such as Charmed or Frightened, it is directed towards the spellcaster.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target number increases by 1 for every two slot levels above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/22/2020 12:43:19 PM
|
5
|
1
|
1
|
Coming Soon
|
|
|
9/22/2020 12:56:20 PM
|
5
|
1
|
--
|
Coming Soon
|
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