Level
1st
Casting Time
1 Action
Range/Area
65 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Buff (...)

You conjure up the magical force that flows around you as you release it towards a creature within range. The creature must make a CHarisma saving throw. On failure roll a d12 and the spell gives this effect for until the end of your next turn:

d12

Effect

1

The creature gains the charmed

2

The creature gains the Blinded

3

The creature gains the Deafened

4

The creature gains the Frightened

5

The creature gains the Incapacitated

6

The creature gains the invisible

7

The creature gains the Paralyzed

8

The creature gains the Petrified

9

The creature gains the Poisoned

10

The creature gains the Prone

11

The creature gains the Restrained

12

The creature gains the Stunned

 

Any affect such as Charmed or Frightened, it is directed towards the spellcaster. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target number increases by 1 for every two slot levels above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2020 12:43:19 PM
5
1
1
Coming Soon
9/22/2020 12:56:20 PM
5
1
--
Coming Soon

Spell Tags: Control Buff Debuff Charmed

Available For: Bard (Legacy) Sorcerer (Legacy)

zmegaman21

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