Level
2nd
Casting Time
1 Action
Range/Area
5 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Bludgeoning

You conjure horns or antlers and rush at a target within range. Make a melee spell attack against the target. On a hit, the target takes 3d12 bludgeoning damage. If you move at least 20 feet straight at the target before casting this spell, you can choose one of the following effects to inflict upon it on a hit:

- The target must succeed on a Strength saving throw or be pushed 10 feet away from you.

- The target must succeed on a Strength saving throw or be knocked prone. The target takes an additional 1d12 bludgeoning damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d12 for each slot level above 2nd.

* - (a horn or antler)

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2020 6:13:43 AM
3
0
--
Coming Soon
9/23/2020 5:46:07 PM
2
0
1
Coming Soon
9/23/2020 5:48:54 PM
4
0
2
Coming Soon
9/23/2020 6:26:49 PM
4
0
2.5
Coming Soon
9/23/2020 6:30:12 PM
4
0
3
Coming Soon
9/23/2020 6:33:19 PM
4
0
5
Coming Soon
9/23/2020 6:34:55 PM
5
0
6
Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy)

Lup_Taaco

Comments

Posts Quoted:
Reply
Clear All Quotes