A ball of energy appears in your hand and can be imbued into a creature that must make a Con save. On a fail, the target in imbued with a magical bomb, that does 1d10 force damage. You can denote the bomb as a action upon which each creature within 10ft of the bomb must make a Dex save, if that succeed they take no damage. The creature imbued with the bomb automatically fails. If the creature imbued with the bomb moves beyond 60ft of the caster, the caster must use their reaction to denote the bomb or the spell fades.
A tether appears between the caster and the bomb that is only visible to the caster.
The spell scales as you reach higher levels: 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. This spell is considered a alternate form of eldritch blast and gains the benefits of the eldritch invocations, which stay the same expect for:
Agonizing blast: Add your Charisma modifier equal to the number of corresponding beams from eldritch blast
Eldritch Spear: When you cast Eldritch Bomb the range in which a imbued target can move before triggering the reaction of the caster is 120ft
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