Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You send suck the water out of a living creature. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed to save, or half as much damage on a successful one. And they become dehydrated and become exhaustion.
A humanoid killed by this spell rises at the start of your next turn as a mummy that is permanently under your command, following your verbal orders to the best of its ability. for one day before it dies.
* - (concentration )
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