Level
6th
Casting Time
1 Action
Range/Area
120 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 5 Minutes
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Necrotic

A swirling cloud of darkness shot through glowing purple shards appears in a 15-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a constitution saving throw. A creature takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one. as they are pierced by the sharp shards of darkness inside. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

As the blood drips from the shadow spikes it is absorbed into the shadowy energy and returned to the caster. If the caster is a vampire or any other creature in need of blood to survive this will satiate that need, Also half of any damage given by the cloud is returned to the caster as healing hp.

The cloud moves 15 feet per turn as a bonus action if the caster so chooses.

* - (Soot and dried blood)

Spell Tags: Damage Control

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

AarontheArcane

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