Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Ranged Attacks

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against a target. On a hit, a card strikes it, exploding on impact. Each card is a different color and has a unique effect. For each target that gets hit (either multiple or the same one), roll a d6 to determine which color and effect it has.

 

-1 Red: The target takes fire damage equal to 1d6 + your spell casting ability modifier.
-2 Orange: The target takes acid damage equal to 1d6 + your spell casting ability modifier.
-3 Yellow: The target takes lightning damage equal to 1d6 + your spell casting ability modifier.
-4 Green: The target takes poison damage equal to 1d6 + your spell casting ability modifier.
-5 Blue: The target takes cold damage equal to 1d6 + your spell casting ability modifier.
-6 Violet: The target takes 1d6 psychic damage, and must succeed on a Constitution saving throw, or be blinded until the end of their next turn.

Spell Tags: Damage

Available For: Wizard (Legacy)

mrbolt

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