Level
7th
Casting Time
1 Action
Range/Area
120 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold
You begin to draw the heat from up to 5 creatures that have blood in a 10-foot radius sphere. The creatures must make a constitution saving throw. On a failed save the creature takes 5d8 cold damage and its speed is reduced by 30 feet until the end of its next turn. On a success the creature takes half damage and its movement speed is reduced by 10 until the end of its next turn. As an action on subsequent turns you may target another or the same 10-foot radius sphere and repeat this effect.
When you cast this spell with a spell slot of 8 level or higher it deals an additional 1d8 damage per spell level above 7
* - (a drop of blood for each creature within range)
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