You manipulate the forces surrounding the battlefield in front of you and give your allies protection against enemies' attacks.
Three creatures of your choice within range gain resistance to nonmagical bludgeoning, piercing, and slashing damage for the duration. When you cast this spell, each creature that gained this resistance can immediately use its reaction to gain the benefits of the dodge and disengage actions until the end of your next turn. Additionally, when you cast this spell, three different creatures of your choice within range must each make a Constitution saving throw or 3d4 force damage on a failed save, or half damage on a successful save.
At higher levels, the damage dealt increases by 1d4 for each level.
* - (Six small crystals worth a combined total of 60 gp, which the spell consumes)Previous Versions
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10/8/2020 1:02:02 PM
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