You attempt to send a creature within range into an unnatural, reality-breaking convulsing fit. That creature must make a Wisdom saving throw, taking 4d6 bludgeoning damage on a failed save and half as much on a successful one. On a failed save, they are also paralyzed and fall prone as they lose control of their body. At the start of each of their turns, their flailing moves them 10ft in a random direction, determined by a d8. If the target moves into another creature's square, that creature must make a Dex save or get hit by the flailing target, causing both of them to take 2d6 bludgeoning damage. The target must make another Wisdom save at the end of each of their turns. On a failed save, they take another 4d6 bludgeoning damage. On a successful save, the spell ends.
Creatures witnessing this event must also make a Con save or become revulsed by the display, unable to look in the direction of the target until the spell ends.
The affected creature also produces repeated noises of impact with the ground as they flail, each unnaturally loud and happening at a pace inconsistent with their bodily movements. Any Wisdom (Perception) checks made involving hearing within a 20ft radius of the affected creature is made at a disadvantage.
At Higher Levels: If cast using a spell slot 5th level or higher, each of its damaging effects increases by 1d6 per level.
* - (a small bucket)
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