Choose one point that you can see within range. A circle with a radius of 10 ft. appears with a ring of glowing and wavering illusionary creatures along the edges. All creatures within the circle have to succeed on a Wisdom saving throw. If they fail, they become charmed. While charmed, the creature has to use its action at the beginn of it's turn to shove the nearest creature for 10 ft straight away. If the shoved creature hits another creature or object of same size or larger, both take 1d4 bludgeoning damage.
The effect of the spell ends if the creature leaves the circle, only one creature is left within the circle or concentration ends. If a creature attempts to leave the circle by physical means, it has to succed on a Dexterity saving throw, if it fails it will be shoved 5 ft back into the circle. A creature shoved out of the circle has advantage on the saving throw.
When cast on higher levels, its range and damage increases by 5 ft and 1d4 per 2 spellslots
* - (A music instrument)
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