Level
2nd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V
Duration
Instantaneous 1 Round
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Force

You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow takes an extra 1d6 force damage and must also succeed on a Charisma saving throw or be banished. While banished in this way, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each two spell levels above 2rd level

Spell Tags: Damage Banishment

Available For: Ranger (Legacy)

rainpool989

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