Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes an extra 1d6 psychic damage, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each two spell levels above 1st level
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