Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You show someone a timepiece and remind them of an important event, infusing your words with the Invocation of Enchantment. They must make a successful Intelligence Saving Throw or be compelled to spend the next turn moving away from (or with, depending on what the event was) you and your allies. They have advantage if they or their friends are in combat with you. You can use your bonus action on following turns to try and extend the effect, as long as they have not passed already.
Most arcane focuses will not work in place of the required component (DM's discretion).
* - (A timepiece)