Level
6th
Casting Time
1 Minute
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon fey creatures and party goers that appear in unoccupied spaces that you can see within range. Roll a d6 to see what you conjure.

  • 1: 2d8 Satyr's carrying several kegs of ale
  • 2: 2d4 Sprites with a cask of fey wine
  • 3: A singular horned devil with a sealed case of fine cigars
  • 4: 4d10 commoners of random determined race carrying musical instruments
  • 5: 1d6 water elementals formed of beer instead of water
  • 6: An Aspect of Xenagos, accompanied by 8d10 unseen servants carrying a cornucopia of recreational drugs and alcohol


A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

At Higher Levels:

Casting this spell at 7th level or higher will allow you to roll an additional d6 for each slot used above 6th level, summoning an additional selection of creatures for each roll of the dice (re roll duplicates)

 

* - (one ounce of liquor per creature summoned)

Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

BatedStingray58

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